Like a road grid — follow the axes.
Like flying — direct path from origin.
Reading polar point (r, θ)
r = distance from origin (which ring). θ = direction to face (angle from polar axis).
Negative r: travel in the OPPOSITE direction of θ. So (−r, θ) = (r, θ+π).
Negative θ: rotate clockwise instead of counterclockwise.
→ Q1, ring 2
→ straight down
→ Q3, ring 3
→ Q4 (clockwise)
Three families of equivalent representations for (r, θ)
1) Add 2πk to θ, keep r: (r, θ+2πk) — full circle rotation, same point.
2) Add π to θ, negate r: (−r, θ+π) — flip direction, travel backwards same distance.
3) Subtract π from θ, negate r: (−r, θ−π) — same idea, other direction.
y = 2sin(π) = 2(0) = 0
y = 4sin(5π/3) = 4(−√3/2) = −2√3
y = −3sin(7π/6) = −3(−1/2) = 3/2
tan θ = 2/(−2) = −1
Q2 → θ = 3π/4
tan θ = −√3/1 = −√3
Q4 → θ = 5π/3
tan θ = −5/0 = undef
→ θ = 3π/2
Quadrant trap for Rectangular → Polar
For a) (−2, 2) in Q2: tan θ = −1, but arctan(−1) = −π/4 (a Q4 answer). Since the point is in Q2, add π: θ = −π/4 + π = 3π/4 ✓. Always let the sketch guide your final angle choice.
tanθ = b/a