P at 0
Q at 0 + 2π3 = 2π3 (120°)
R at 2π3 + 2π3 = 4π3 (240°)
Q = (4 cos2π3, 4 sin2π3)
The shortcut thinking
The three vertices divide the full circle (2π) into 3 equal parts, so each arc = 2π3. P is at 0, so Q is one arc away = 2π3, and R is two arcs away = 4π3. This is faster than counting "2 rotations of π3".
| Angle θ | Point | cos θ = x | sin θ = y |
|---|---|---|---|
| 0 | P = (1, 0) | 1 | 0 |
| π2 | Q = (0, 1) | 0 | 1 |
| π | R = (−1, 0) | −1 | 0 |
| 3π2 | S = (0, −1) | 0 | −1 |
| 2π | P = (1, 0) again | 1 | 0 |
sin=0
sin=12
sin=√22
sin=√32
The Symmetry Trick — cossin swap for complementary angles
Notice: cos(π6) = sin(π3) = √32 and sin(π6) = cos(π3) = 12.
The pair (π6, π3) have each other's sin and cos values swapped! This is because π6 + π3 = π2 — they are complementary angles. This same pattern works for all complementary angle pairs.
Sign Rules by Quadrant
Q1 (0 to π2): cos + · sin +
Q2 (π2 to π): cos − · sin +
Q3 (π to 3π2): cos − · sin −
Q4 (3π2 to 2π): cos + · sin −
Memory aid: "All Students Take Calculus" — All positive in Q1, Sine positive in Q2, Tangent positive in Q3, Cosine positive in Q4.
| Point | P (Q1) | Q (Q2) | R (Q3) | S (Q4) |
|---|---|---|---|---|
| Angle | π6 | π − π6 = 5π6 | π + π6 = 7π6 | 2π − π6 = 11π6 |
| Coordinates | (√32, 12) | (−√32, 12) | (−√32, −12) | (√32, −12) |
| cos | √32 | −√32 | −√32 | √32 |
| sin | 12 | 12 | −12 | −12 |
| Point | P (Q1) | Q (Q2) | R (Q3) | S (Q4) |
|---|---|---|---|---|
| Angle | π4 | 3π4 | 5π4 | 7π4 |
| Coordinates | (√22, √22) | (−√22, √22) | (−√22, −√22) | (√22, −√22) |
| Point | P (Q1) | Q (Q2) | R (Q3) | S (Q4) |
|---|---|---|---|---|
| Angle | π3 | 2π3 | 4π3 | 5π3 |
| Coordinates | (12, √32) | (−12, √32) | (−12, −√32) | (12, −√32) |